Audio Glossary
Short definitions of the terms you meet while testing speakers, headphones, microphones and hearing.
Audio terms A–Z
- Amplitude
- Size of a signal’s swing; larger amplitude sounds louder.
- Balance
- Relative level of the left and right channels.
- Binaural beat
- Perceived beat when each ear gets a slightly different tone.
- Clipping
- Distortion when a signal exceeds the maximum level.
- Crossover
- Filter splitting frequencies between drivers or sub and speakers.
- dB (decibel)
- Logarithmic unit comparing two levels.
- dBA
- Sound level weighted like human hearing.
- dBFS
- Level relative to digital full scale; 0 dBFS is the maximum.
- Driver
- The part of a speaker or headphone that moves air.
- Dynamic range
- Difference between the quietest and loudest usable level.
- Frequency
- Cycles per second, in hertz (Hz); heard as pitch.
- Frequency response
- How evenly a device reproduces different frequencies.
- Harmonics
- Multiples of a fundamental frequency that shape timbre.
- Hertz (Hz)
- Unit of frequency.
- Latency
- Delay between a sound being produced and heard or recorded.
- LFE
- Low-frequency effects channel (“.1”) for the subwoofer.
- LUFS
- Loudness units relative to full scale; perceived loudness.
- Mono
- A single channel sent to all speakers.
- Noise floor
- Background noise level of a system or room.
- Octave
- A doubling of frequency.
- Phase
- Timing position within a waveform cycle.
- Polarity
- Whether a signal or speaker is in normal or inverted orientation.
- Room mode
- Resonance between room surfaces that boosts or cancels bass.
- Sample rate
- Samples per second in digital audio, e.g. 48 kHz.
- Sine wave
- A pure tone with a single frequency.
- SPL
- Sound pressure level, measured in dB.
- Stereo
- Two channels creating a left–right image.
- THD
- Total harmonic distortion.
- Tinnitus
- Perception of sound without an external source.
- Tweeter
- Driver for high frequencies.
- Woofer
- Driver for low frequencies.