Audio Glossary

Short definitions of the terms you meet while testing speakers, headphones, microphones and hearing.

Audio terms A–Z

Amplitude
Size of a signal’s swing; larger amplitude sounds louder.
Balance
Relative level of the left and right channels.
Binaural beat
Perceived beat when each ear gets a slightly different tone.
Clipping
Distortion when a signal exceeds the maximum level.
Crossover
Filter splitting frequencies between drivers or sub and speakers.
dB (decibel)
Logarithmic unit comparing two levels.
dBA
Sound level weighted like human hearing.
dBFS
Level relative to digital full scale; 0 dBFS is the maximum.
Driver
The part of a speaker or headphone that moves air.
Dynamic range
Difference between the quietest and loudest usable level.
Frequency
Cycles per second, in hertz (Hz); heard as pitch.
Frequency response
How evenly a device reproduces different frequencies.
Harmonics
Multiples of a fundamental frequency that shape timbre.
Hertz (Hz)
Unit of frequency.
Latency
Delay between a sound being produced and heard or recorded.
LFE
Low-frequency effects channel (“.1”) for the subwoofer.
LUFS
Loudness units relative to full scale; perceived loudness.
Mono
A single channel sent to all speakers.
Noise floor
Background noise level of a system or room.
Octave
A doubling of frequency.
Phase
Timing position within a waveform cycle.
Polarity
Whether a signal or speaker is in normal or inverted orientation.
Room mode
Resonance between room surfaces that boosts or cancels bass.
Sample rate
Samples per second in digital audio, e.g. 48 kHz.
Sine wave
A pure tone with a single frequency.
SPL
Sound pressure level, measured in dB.
Stereo
Two channels creating a left–right image.
THD
Total harmonic distortion.
Tinnitus
Perception of sound without an external source.
Tweeter
Driver for high frequencies.
Woofer
Driver for low frequencies.